With a magazine, Manystuff wants to extend its activities and induce by this paper medium discussions and exchanges by written and graphic reflections around a common problematic.
For this first issue, Manystuff proposes to look into contemporary graphic creation through the prism of realism or even hyperrealism. At a time when a certain standardisation can be observed in numerical creation practices, a reinvestment can be seen in real space, its objects and its matter from which the designers obtain casual creations reflecting a concrete and true reality and highlighting the genesis of their forms. Practicing artists scoff at the illusion and prefer the nitty gritty.
Several questions can then be posed: what do these practices entail in a context where computer-assisted creation is dominant? How have these practices digested the data processing tool? Is there rejection or continuity when we know that the new generation comes from a digital DIY culture?What are the challenges of this practice which sometimes plays with the non-conventional derisory character of the images and the derision of the process? Is this practice a way of reenchanting the world with these optical effects, this use of daily objects, a means of getting away from the production of overpolished and standardised images? What are the social challenges of this new graphic movement? etc, etc …
Graphic design: Pierre Vanni
Language: English/French (All the texts are bilingual) + Dutch (for Luna Maurer text)
Format: 20×26,7 cm
80 pages
10 €
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